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1. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Bjorn Tyrson wrote: even if your doing something else on another monitor or reading, you should still be glancing at your screen often, situational awareness is how you avoid getting ganked. whenever I mine I am generally doing something else...
- by Cyclone Organic - at 2017.04.09 15:11:03
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2. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Bjorn Tyrson wrote: Why do you need a sound to let you know? Can't you just see when the roof pops? Or are you tabbed out while mining? I mean, what's the point of not switching out? Mining is not like combat (PVE and PVP) or any other acti...
- by Cyclone Organic - at 2017.04.08 20:52:05
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3. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Krysenth wrote: Another alternative would be to have the drones automatically start mining the next closest targeted asteroid. That's too much IMO. If so, Orca will dominant high sec mining. Btw, miners have already been argued for afk pl...
- by Cyclone Organic - at 2017.04.08 19:01:02
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4. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Yup, sorry if I was unclear, as of the last patch the "Engage" hotkey for drones will do this. Never mind, I didn't fully understand your sentences as I am not a native-English speaker. And yes, it works.
- by Cyclone Organic - at 2017.04.05 20:58:38
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5. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: That's what F does. Alright, thanks. I will try it later.
- by Cyclone Organic - at 2017.04.05 14:46:18
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6. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Sending your drones at a rock does mine repeatedly, as of the last patch. Didn't say anything against that :o If you referred to my last sentence, I was talking about creating a new short key for "mining repeatedly" ...
- by Cyclone Organic - at 2017.04.04 21:06:45
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7. Mining drone improvements - in Player Features and Ideas Discussion [original thread]
I would like to talk about some personal suggestions about the sound effect/ notification system of mining activities. There is one problem that has concerned me for a long time: I got no idea when an asteroid would be depleted by the drones. I...
- by Cyclone Organic - at 2017.04.04 15:34:56
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8. Raven PVE Fit Level 4 Mission Running - in Ships and Modules [original thread]
Serendipity Lost wrote: That's a cool idea. Where do you run missions? I'd like to test that out. You might feel disappointed. I have only T2 modules fitted all the time.
- by Cyclone Organic - at 2017.02.02 01:05:13
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9. Raven PVE Fit Level 4 Mission Running - in Ships and Modules [original thread]
Chainsaw Plankton wrote: Target painters are 100% effective inside optimal, and have another 100km+ falloff where they work a decent percent of the time. Good point. If so, then TPs are solid choice. Btw, range tanking does not conflict w...
- by Cyclone Organic - at 2017.01.31 01:13:46
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10. Raven PVE Fit Level 4 Mission Running - in Ships and Modules [original thread]
I don't quite get the point of fitting a target painter with cruise missile since they works at totally different circumstances. The range of T2 cruise missiles vary from 60 to 130 (poorest to best skills), while the target paint can reach only 54...
- by Cyclone Organic - at 2017.01.30 21:14:09
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11. PVE L4 - Rattlesnake fitting - in Ships and Modules [original thread]
Buffer tank does a better job but takes more slots sometimes. Since you asked about "the most efficient" way, you may want to fit as many DDU and BCU as possible (actually three for each), so you should organize your defense all with your medi...
- by Cyclone Organic - at 2016.12.21 21:57:42
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12. "Best" Marauder - in Ships and Modules [original thread]
Better to use the search before you ask. Lots of threads here and there. Get to the point: Q1: blaster Kronos has the highest PAPER DPS. But actually, when you get down the missions, it really depends on where you are and the type of rats you ar...
- by Cyclone Organic - at 2016.12.09 03:15:16
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13. Swapping from Legion to a Proteus Level 4 Missions ( Railguns ) - in Ships and Modules [original thread]
Try this out: [Proteus, Proteus fit copy] Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Armor Explosive Hardener II Armor Explosive Hardener II Medium Armor Repairer II 10MN Y-S8 Co...
- by Cyclone Organic - at 2016.11.28 01:25:11
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14. Drifter battleship thrashing, have you been able to beat it and how? - in Ships and Modules [original thread]
To tank that Drifter super weapon, you will need a Paladin with 1600 plates and bastion module. Actually you can find a video on Youtube about how people managed to kill a Drifter battleship in high sec. And about that POS kill idea, as far as I ...
- by Cyclone Organic - at 2016.11.14 02:25:26
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15. pyfa 1.18.1 (YC 118.1 release) - in Ships and Modules [original thread]
A problem with normal remote shield booster and ancillary shield booster while trying out my new idea of rattlesnake fitting. With a normal RSB activating, I runned my local shield rep at the same time. The peak shield boost is as normal as expec...
- by Cyclone Organic - at 2016.11.13 17:34:13
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16. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
Isler Twy'Lar wrote: I think the benefit of the Porpoise is that it's less expensive than an Orca. So you can fly it somewhere other than Highsec without fear of losing as much isk. It might be a good point. And what I am talking about is ...
- by Cyclone Organic - at 2016.10.21 18:30:35
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17. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
I would strongly recommend that it is necessary to lower the skill requirement for porpoise. Currently It is just a cheaper alternative to Orca with reasonable deduction of bonus effect. However, I would like to see it also serves as the term of...
- by Cyclone Organic - at 2016.10.18 20:47:19
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18. Which Maurader ? - in Ships and Modules [original thread]
Also, I want to mention that what makes a marauder a marauder? The Bastion Mode. If you do not plan to use it very often, then there is no reason you should on a marauder. Most fractional BS are more superior than a marauder without bastion mode. ...
- by Cyclone Organic - at 2016.10.11 23:22:29
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19. Which Maurader ? - in Ships and Modules [original thread]
From the perspective of dmg application, Golem is the unmatched choice for missions where you need to deal with not only sluggish BSs, but also tough elite cruisers. With bonus from the hull, two Target Painters can make a cruiser "as big as a bat...
- by Cyclone Organic - at 2016.10.11 15:22:40
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20. Looking for insight for PvP missile ship (solo/smallG/60mi) - in Ships and Modules [original thread]
Try to start from Caracal with HLM or HAM- good dmg application to small slize and cheap!!! Then if you fight for Caldari state FW, maybe you can think about Osprey Navy issue with rapid light+ kitting fit. And if you prefer small ships, try Mal...
- by Cyclone Organic - at 2016.10.08 21:35:23
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